Stellaris utopian abundance. . Stellaris utopian abundance

 
Stellaris utopian abundance  Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets

As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. Turn it into another lab world or Forge world. Dotakiin [author] Aug 4 @ 6:13am. Expands on slavery. Best. Stellaris. It doesn't make any sense for ethic that heavily favour ruler strata. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. . In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Click to expand. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. well like I said, it's a transitional society. The game mechanics don't reflect it (the entire species causes. 264mineral. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Edit: redid some math, effective growth rate is actually 12. I simply start prioritizing pop growth af, make migration treaties, etc. After all, a happy slave is less likely to want to overturn the system. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. If. ReplyCurrently, pleasure seekers is in a weird place. Reply No-Tie-4819 Fanatic Materialist •. Naposledy upravil Apeironic_Entelechy; 22. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). 1. Stack all -% upkeep on your Utopian pops to make them much more useful. For extra info, click here. That would be balance. didnt try that), but you only need regular Egalitarian to get access to that. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Also, this prevents the ruining of buildings due to falling below the pop requirement. Ethics: egalitarian, militarist. Utopian Abundance. There should be an option. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. the amenities from servants and minor increase from entertainers is funny and cool. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Because I can't understand why I would want that. Hive minds, only organic ones through. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. No consumer goods buildings. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. ago. UA gives 15% happiness boost meaning 6. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. Let's look at the second resolution group. Paradox / Steam. Alternatively, unemployed pops. 8% job and trade value output. 02 growth per pop. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Go to Stellaris r/Stellaris. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. I have 32 pops, and each one has 5 political power according to the tooltip. acolight • Introspective • 3 yr. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. 36% job output. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. After all, a happy slave is less likely to want to overturn the system. No research/unity buildings. 6375 CG's and up 0. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. There is really no reason to make lower abundance if you can make higher. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. 475 credit loss. This is not *just* a "no artisans" build. A technician with base 8 output will go from 0. 1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. 4:. 6 productionbonus means 0. Go to Stellaris r/Stellaris • Posted by Tseliteiv. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. 6% resources from job/Trade Value? Probably not. Stellaris. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. Which still allows using an actual good goverment. Hopefully we'll see more love for tech in future updates. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. I. If going fanatic authoritarian, run slaver guilds and try. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. 10 comments. A technician with base 8 output will go from 0. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 4 equality. Best. This society wouldn't distinguish between people based on their jobs Chemical Bliss. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. -egalitarian, xenophile, and pacifist as the governing ethics. utopian abundance is "full communism" which marx literally described as "superabundance". . Increase UA unity generation of unemployed pops from 1 to 2. Huge fleet capabilities. The mod. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. Normally only rulers produce the maximum but under Utopian everybody does. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Mistfox. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. The expansion was accompanied by the free 1. The biggest factors that can sway you from one. Stratified economy if you take the planet as a whole. 1 per pop. Utopian Abundance. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. Also utopian abundance will be open for imperial authorities. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. 6 consumer goods is about 1. [deleted] • 3 yr. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. 2% job output and trade value. , or fanatic is up to you, but it cannot be xenophobe. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. Not chemical bliss bad, but still terrible in most situations. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. The only reason is maybe a role play. this thread is about the modifier and why you shouldn't pick it as a utopian. 4 Upkeep +5% Happiness;. They don't. Anytime I try something else it just amounts into a worse version of the. 5 if I got it right this time. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. This is pretty much the only viable tall strategy right now. . #8. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). 02 #3. However the problem lies with the Shared burden, and Utopian Abundance living standards. Stellaris Dev Diary #312 - 3. Mercantile will put merchant's in the commercial zones. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Utopian abundance is useful for the "happiness economy". There are many ways to do it. There is a -25% happiness. Rorschach Jan 2, 2019 @ 2:19am. . That. 15 = Utopian Abundance. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Subscribe to downloadUtopian Abundance Tech. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Artist produce 6 consumer goods. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. 416K subscribers in the Stellaris community. Social welfare with a huge amount of resources IS utopian abundance. Political power is correlation to 'Approval rating' which in turn influences Stability. Also, while you can declare wars as a non-Fanatic Pacifist. but I can't figure out how to phrase the argument without opening it up to all gestalt species. ago. Members Online. The stats for The Greater Good. 3 extra trade income. This little mass products price does not make a difference. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. 5. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. Deal with poachers encroaching on your nature preserves as an Environmentalist. Stellaris Dev Diary #320 - Astral Threads and Actions. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. Use them to cover amenities. The definition of it is simply a very high standard of. 57 to 10. Stellaris is a sci-fi grand strategy game set 200 years into the future. pro. If you're going for a research bonus, Academic Privilege is your better choice. Shared Burden and Utopian Abundance unemployed pop production should be swapped. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. 824 energy from happiness/stability; Decadence: (6*32)*0. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. Also utopian abundance will be open for imperial authorities. * It's basically a lategame flex for egalitarians. . pro. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. For High Priests, their unity and science output would benefit,. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. This is not *just* a "no artisans" build. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". Social welfare also gives more happyness now and gives 0. Therefore PP being equal, +1 happiness = +0. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. The thing is, no one actually knows what mandatory pampering is. I'm wondering how it would be living in a society with "Utopian Abundance". If POPs have social welfare, shared burdens or utopian. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. Confirmed, opting into the 2. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Zakalwen • 3 yr. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. PM_ME_BUTTHOLE_PLS • 3 yr. You are now the ultimate free society of happy people. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. Decadence/utopian abundance conceptual overlap. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Utopian Abundance: (6*32)*0. Far less useful than Academic Priv. It also has the advantage of. Change all species living standards to utopian abundance. 3 extra trade income. The Intelligent trait is one of the most important if you plan on galactic domination. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. But they also cost 1 Consumer Good, rather then 0. Put a commercial zone down but it's only fir the 1 merchant. Stellaris Real-time strategy Strategy video game Gaming. Manage a feud between clans of your Warrior Culture. Wow. If you're going for a research bonus, Academic Privilege is your better choice. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. Minerals went from 15. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. Jewbacca1991 • 2 yr. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. Mr Dictator Aug 6 @ 9:23am. Utopia is the first major expansion for Stellaris. xav1353 • 5 yr. Utopian Abundance: 1 Upkeep +20% Happiness +0. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. 6 production bonus. 9 Comments. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. Stellaris. . Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. If POPs have social welfare, shared burdens or utopian. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. Stellaris. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Set one of the conquered races to livestock slavery. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. Utopian abundance (Egalitarian) is +%20 happiness. This will also enable high stability and high happiness. 8 credits and 0. 2% to all job outputs) that will pay for running a few extra arcologies. It is great, but only in later stages when you have a great deal of consumer goods income. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. utopian abundance used to be about "abolishing. It is a "pops live under Utopian Abundance, yet have positive. . Loading the game will grant the achievement. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. You can be swimming in unity and influence, and use all the. 0 consumer goods upkeep and equal political power. The thing about Utopian is that its not as expensive as it seems at first glance. They don't. Me. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. See my current thread. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. I'd like to put utopian abundance on rogue servitors. 2-0. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. Stellaris. 8. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Utopian abundance is a really bad living standard. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". Am I doing something wrong? Does it mean 500 pops of a specific. Compare using Artist. It gives almost exactly the same benefits but costs fewer Consumer Goods. This also happens in Thrall Worlds; toilers are considered negative jobs. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. 36% job output. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. 4 equality. As long a you won't run utopian abundance, sure. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Not chemical bliss bad, but still terrible in most situations. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. I have never used Utopian Abundance. It's a weight applied to each Stratum. "the imperium of man are the good guys". But, because political power was unbalanced, unity gained from factions was unbalanced. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. . The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. ) Slavery is banned, native interference is banned (in breach of galactic law. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. You need 6. Stellaris: Suggestions. Toggle signature. 2 beta patch does indeed fix the bug. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. Honestly, I never. . 8 credits, which at a 2:1 conversion rate is an 0. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. Zakalwen • 3 yr. 3. So even a worker on social welfare will have more power than a ruler on utopian abundance.